refactor(disguise): update player after disguise
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1 changed files with 3 additions and 3 deletions
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@ -99,6 +99,7 @@ public class AppearanceManager {
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final WrappedGameProfile gameProfile = WrappedGameProfile.fromPlayer(player).withName(displayName);
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final ActionResult<Void> result = updateGameProfileSkin(gameProfile, skinChange);
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final boolean wasFlying = player.isFlying();
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if (!result.isError()) {
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updateMetadata();
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updateTabList(gameProfile, displayName);
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@ -106,6 +107,8 @@ public class AppearanceManager {
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updateOthers();
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}
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player.teleport(player.getLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
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player.setFlying(wasFlying);
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player.updateInventory();
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return new ActionResult<>();
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}
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@ -157,7 +160,6 @@ public class AppearanceManager {
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private void respawnPlayer() {
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final World world = player.getWorld();
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final boolean wasFlying = player.isFlying();
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final WrapperPlayServerRespawn respawn = new WrapperPlayServerRespawn();
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respawn.setDimension(world);
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respawn.setSeed(world.getSeed());
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@ -166,8 +168,6 @@ public class AppearanceManager {
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respawn.setDifficulty(world.getDifficulty());
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respawn.setCopyMetadata(true);
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respawn.sendPacket(player);
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player.setFlying(wasFlying);
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player.updateInventory();
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}
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@SuppressWarnings("deprecation")
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