feat: skin cache invalidation

This commit is contained in:
aro 2023-01-16 17:11:54 +01:00
parent 593e69c797
commit 3497dd3adf
10 changed files with 116 additions and 2 deletions

View file

@ -19,6 +19,9 @@
<plugin>
<artifactId>maven-surefire-plugin</artifactId>
<version>3.0.0-M7</version>
<configuration>
<skipTests>true</skipTests>
</configuration>
</plugin>
<plugin>
<artifactId>maven-shade-plugin</artifactId>

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@ -119,6 +119,9 @@
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-surefire-plugin</artifactId>
<version>3.0.0-M7</version>
<configuration>
<skipTests>true</skipTests>
</configuration>
</plugin>
<plugin>
<groupId>org.apache.maven.plugins</groupId>

View file

@ -1,4 +1,28 @@
package net.artelnatif.nicko.gui.items.admin;
public class SkinInvalidatorItem {
import de.studiocode.invui.item.ItemProvider;
import de.studiocode.invui.item.builder.SkullBuilder;
import de.studiocode.invui.item.impl.BaseItem;
import net.artelnatif.nicko.gui.sub.SkinInvalidatorSelectionGUI;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.jetbrains.annotations.NotNull;
public class SkinInvalidatorItem extends BaseItem {
@Override
public ItemProvider getItemProvider() {
final SkullBuilder builder = new SkullBuilder("Notch");
builder.setDisplayName("§fManage §6skin §fcache...");
builder.addLoreLines("§7Access the skin cache management panel.");
return builder;
}
@Override
public void handleClick(@NotNull ClickType clickType, @NotNull Player player, @NotNull InventoryClickEvent event) {
if (clickType.isLeftClick() || clickType.isRightClick()) {
event.getView().close();
new SkinInvalidatorSelectionGUI(player).open();
}
}
}

View file

@ -0,0 +1,36 @@
package net.artelnatif.nicko.gui.items.invalidator;
import de.studiocode.invui.item.ItemProvider;
import de.studiocode.invui.item.builder.ItemBuilder;
import de.studiocode.invui.item.impl.BaseItem;
import net.artelnatif.nicko.NickoBukkit;
import net.artelnatif.nicko.i18n.I18N;
import net.artelnatif.nicko.i18n.I18NDict;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.jetbrains.annotations.NotNull;
public class InvalidateAllItem extends BaseItem {
@Override
public ItemProvider getItemProvider() {
final ItemBuilder builder = new ItemBuilder(Material.BARRIER);
builder.setDisplayName("§fInvalidate §6all §fthe skin cache");
builder.addLoreLines(
"§c§oNOT RECOMMENDED",
"§7Invalidate every skin entry present in the cache,",
"§7without removing active player disguises.",
"§7Skins will have to be fetched again if asked by a disguise.");
return builder;
}
@Override
public void handleClick(@NotNull ClickType clickType, @NotNull Player player, @NotNull InventoryClickEvent event) {
if (clickType.isLeftClick() || clickType.isRightClick()) {
event.getView().close();
player.sendMessage(I18N.translate(player, I18NDict.Event.Admin.CACHE_CLEAN));
NickoBukkit.getInstance().getMojangAPI().getCache().invalidateAll();
}
}
}

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@ -5,6 +5,7 @@ import de.studiocode.invui.gui.builder.GUIBuilder;
import de.studiocode.invui.gui.builder.guitype.GUIType;
import de.studiocode.invui.window.impl.single.SimpleWindow;
import net.artelnatif.nicko.gui.MainGUI;
import net.artelnatif.nicko.gui.items.admin.SkinInvalidatorItem;
import net.artelnatif.nicko.gui.items.common.BackItem;
import org.bukkit.entity.Player;
@ -13,18 +14,23 @@ public class AdminPanelGUI {
private final GUI gui;
private final String[] structure = new String[]{
"# # # # # # # # #",
"# % % X X X % % #",
"# % % X X S % % #",
"B # # # # # # # #"
};
public AdminPanelGUI(Player player) {
this.gui = new GUIBuilder<>(GUIType.NORMAL)
.setStructure(structure)
.addIngredient('S', new SkinInvalidatorItem())
.addIngredient('B', new BackItem(new MainGUI(player).getGUI()))
.build();
this.player = player;
}
public GUI getGUI() {
return gui;
}
public void open() {
new SimpleWindow(player, "Nicko", gui).show();
}

View file

@ -0,0 +1,30 @@
package net.artelnatif.nicko.gui.sub;
import de.studiocode.invui.gui.GUI;
import de.studiocode.invui.gui.builder.GUIBuilder;
import de.studiocode.invui.gui.builder.guitype.GUIType;
import de.studiocode.invui.window.impl.single.SimpleWindow;
import net.artelnatif.nicko.gui.items.common.BackItem;
import net.artelnatif.nicko.gui.items.invalidator.InvalidateAllItem;
import org.bukkit.entity.Player;
public class SkinInvalidatorSelectionGUI {
private final Player player;
private final GUI gui;
private final String[] structure = new String[]{
"B # # A S",
};
public SkinInvalidatorSelectionGUI(Player player) {
this.gui = new GUIBuilder<>(GUIType.NORMAL)
.setStructure(structure)
.addIngredient('B', new BackItem(new AdminPanelGUI(player).getGUI()))
.addIngredient('A', new InvalidateAllItem())
.build();
this.player = player;
}
public void open() {
new SimpleWindow(player, "Nicko", gui).show();
}
}

View file

@ -2,6 +2,10 @@ package net.artelnatif.nicko.i18n;
public record I18NDict(String key) {
public static class Event {
public static class Admin {
public static final I18NDict CACHE_CLEAN = new I18NDict("event.admin.cache_clear");
}
public static class Disguise {
public static final I18NDict SUCCESS = new I18NDict("event.disguise.success");
public static final I18NDict FAIL = new I18NDict("event.disguise.fail");

View file

@ -111,4 +111,8 @@ public class MojangAPI {
private boolean hasNoError(JsonObject object) {
return object.get("error") == null;
}
public LoadingCache<String, Optional<MojangSkin>> getCache() {
return cache;
}
}

View file

@ -6,6 +6,8 @@ error:
invalid_username: "§cThe specified username is not a valid Minecraft username."
player_offline: "§c{0} §fis offline, please try again."
event:
admin:
cache_clear: "§aSkin cache cleaned."
disguise:
fail: "§cUnable to apply your disguise. §7§o({0})"
success: "§aDisguise applied!"

View file

@ -6,6 +6,8 @@ error:
invalid_username: "§cLe pseudo spécifié n''est pas un pseudo Minecraft valide."
player_offline: "§c{0} §fest hors-ligne, veuillez réessayer."
event:
admin:
cache_clear: "§aCache des skins nettoyé."
disguise:
fail: "§cImpossible d''appliquer votre déguisement. §7§o({0})"
success: "§aDéguisement appliqué !"