refactor(config): field names and structure
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1 changed files with 12 additions and 5 deletions
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@ -16,10 +16,13 @@
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common:
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common:
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storage:
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storage:
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# SQL database's address
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# SQL database's address
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# Accepted values: valid IP address (e.g. localhost, 127.0.0.1)
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address: "localhost"
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address: "localhost"
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# SQL database's username.
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# SQL database's username.
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# Accepted values: any string
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username: ""
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username: ""
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# SQL database's password.
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# SQL database's password.
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# Accepted values: any string
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password: ""
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password: ""
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#################
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#################
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@ -28,17 +31,21 @@ common:
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bukkit:
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bukkit:
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# Nicko's messages prefix.
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# Nicko's messages prefix.
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# Accepted values: any string
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prefix: "§8[§6Nicko§8] "
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prefix: "§8[§6Nicko§8] "
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# Indicates wherever the data will be stored
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# Indicates wherever the data will be stored
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# locally through a .json file or a (My)SQL database.
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# locally through a .json file or a (My)SQL database.
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local_storage: true
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# Enables Bungeecord support, switching through servers will transfer player's disguise.
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# Accepted values: false (Disabled), true (Enabled)
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# Accepted values: false (Disabled), true (Enabled)
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use_bungeecord: false
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local: true
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# Enables Bungeecord support, switching
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# servers will transfer player's disguise.
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# Accepted values: false (Disabled), true (Enabled)
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bungeecord: false
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# Nicko will copy the English locale as "lang.yml"
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# Nicko will copy the English locale as "lang.yml"
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# and will use the translations in that file when "Server Custom"
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# and will use the translations in that file when "Server Custom"
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# is selected as the player's locale.
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# is selected as the player's locale.
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use_custom_locale: false
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# Accepted values: false (Disabled), true (Enabled)
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customLocale: false
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