feat: seperate menu for appearance management
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parent
866d5c5bc1
commit
a674edc187
9 changed files with 82 additions and 15 deletions
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@ -0,0 +1,38 @@
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package net.artelnatif.nicko.gui;
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import de.studiocode.invui.gui.GUI;
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import de.studiocode.invui.gui.builder.GUIBuilder;
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import de.studiocode.invui.gui.builder.guitype.GUIType;
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import de.studiocode.invui.gui.structure.Structure;
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import de.studiocode.invui.window.impl.single.SimpleWindow;
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import net.artelnatif.nicko.gui.items.common.BackItem;
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import net.artelnatif.nicko.gui.items.skin.ChangeNameAndSkinItem;
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import net.artelnatif.nicko.gui.items.skin.ChangeNameItem;
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import net.artelnatif.nicko.gui.items.skin.ChangeSkinItem;
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import org.bukkit.entity.Player;
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public class AppearanceGUI {
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private final Player player;
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private final GUI gui;
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private final String[] structureIngredients = new String[]{
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"# # # # # # # # #",
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"# % % % % % % % #",
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"# % # N A S # % #",
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"# % % % % % % % #",
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"B # # # # # # # #"};
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public AppearanceGUI(Player player) {
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this.gui = new GUIBuilder<>(GUIType.NORMAL)
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.setStructure(new Structure(structureIngredients))
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.addIngredient('N', new ChangeNameItem())
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.addIngredient('A', new ChangeNameAndSkinItem())
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.addIngredient('S', new ChangeSkinItem())
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.addIngredient('B', new BackItem(new MainGUI(player).getGUI()))
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.build();
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this.player = player;
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}
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public void open() {
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new SimpleWindow(player, "Nicko", gui).show();
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}
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}
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@ -5,7 +5,10 @@ import de.studiocode.invui.gui.builder.GUIBuilder;
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import de.studiocode.invui.gui.builder.guitype.GUIType;
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import de.studiocode.invui.gui.structure.Structure;
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import de.studiocode.invui.window.impl.single.SimpleWindow;
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import net.artelnatif.nicko.gui.items.main.*;
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import net.artelnatif.nicko.gui.items.main.AdminItem;
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import net.artelnatif.nicko.gui.items.main.ResetItem;
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import net.artelnatif.nicko.gui.items.main.SettingsItem;
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import net.artelnatif.nicko.gui.items.main.SkinItem;
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import org.bukkit.entity.Player;
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public class MainGUI {
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@ -14,10 +17,9 @@ public class MainGUI {
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private final String[] structureIngredients = new String[]{
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"# # # # # # # # #",
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"# % % % % % % % #",
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"# % # R B P # % #",
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"# % # N A S # % #",
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"# % # R S P # % #",
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"# % % % % % % % #",
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"E # # # # # # # #"};
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"E A # # # # # # #"};
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public MainGUI(Player player) {
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if (!player.hasPermission("nicko.admin") || !player.isOp()) {
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@ -26,12 +28,10 @@ public class MainGUI {
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this.gui = new GUIBuilder<>(GUIType.NORMAL)
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.setStructure(new Structure(structureIngredients))
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.addIngredient('N', new ChangeNameItem())
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.addIngredient('S', new ChangeSkinItem())
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.addIngredient('R', new ResetItem())
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.addIngredient('S', new SkinItem())
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.addIngredient('P', new SettingsItem())
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.addIngredient('A', new AdminItem())
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.addIngredient('B', new ChangeNameAndSkinItem())
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.addIngredient('R', new ResetItem())
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.build();
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this.player = player;
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}
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@ -13,7 +13,7 @@ import org.jetbrains.annotations.NotNull;
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public class AdminItem extends BaseItem {
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@Override
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public ItemProvider getItemProvider() {
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final ItemBuilder builder = new ItemBuilder(Material.PISTON);
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final ItemBuilder builder = new ItemBuilder(Material.REDSTONE_TORCH);
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builder.setDisplayName("§cAdministration panel...");
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builder.addLoreLines("§7Access the administration panel.");
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return builder;
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@ -0,0 +1,29 @@
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package net.artelnatif.nicko.gui.items.main;
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import de.studiocode.invui.item.ItemProvider;
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import de.studiocode.invui.item.builder.ItemBuilder;
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import de.studiocode.invui.item.impl.BaseItem;
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import net.artelnatif.nicko.gui.AppearanceGUI;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.jetbrains.annotations.NotNull;
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public class SkinItem extends BaseItem {
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@Override
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public ItemProvider getItemProvider() {
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final ItemBuilder builder = new ItemBuilder(Material.ENDER_EYE);
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builder.setDisplayName("§fManage §6appearance§f...");
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builder.addLoreLines("§7Access the appearance manager.");
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return builder;
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}
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@Override
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public void handleClick(@NotNull ClickType clickType, @NotNull Player player, @NotNull InventoryClickEvent event) {
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if (clickType.isLeftClick() || clickType.isRightClick()) {
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event.getView().close();
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new AppearanceGUI(player).open();
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}
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}
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}
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@ -1,4 +1,4 @@
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package net.artelnatif.nicko.gui.items.main;
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package net.artelnatif.nicko.gui.items.skin;
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import de.studiocode.invui.item.ItemProvider;
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import de.studiocode.invui.item.builder.ItemBuilder;
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@ -1,4 +1,4 @@
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package net.artelnatif.nicko.gui.items.main;
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package net.artelnatif.nicko.gui.items.skin;
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import de.studiocode.invui.item.ItemProvider;
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import de.studiocode.invui.item.builder.ItemBuilder;
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@ -1,4 +1,4 @@
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package net.artelnatif.nicko.gui.items.main;
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package net.artelnatif.nicko.gui.items.skin;
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import de.studiocode.invui.item.ItemProvider;
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import de.studiocode.invui.item.builder.ItemBuilder;
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@ -53,7 +53,7 @@ public class I18N {
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if (locale == Locale.CUSTOM) {
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translation = instance.getLocaleFileManager().getFromFile(key.key());
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} else {
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final HashMap<String, String> values = yaml.load(I18N.class.getResourceAsStream(locale.getCode() + ".yml"));
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final HashMap<String, String> values = yaml.load(instance.getResource(locale.getCode() + ".yml"));
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translation = values.getOrDefault(key.key(), key.key());
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}
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@ -14,7 +14,7 @@ public class LocaleFileManager {
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private HashMap<String, String> data = new HashMap<>();
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public boolean loadValues() {
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if (!file.exists()) return false;
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if (!file.exists()) return true;
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try (BufferedInputStream inputStream = new BufferedInputStream(new FileInputStream(file))) {
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data = yaml.load(inputStream);
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return true;
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@ -31,7 +31,7 @@ public class LocaleFileManager {
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public boolean dumpFromLocale(Locale locale) {
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if (locale == Locale.CUSTOM) return true;
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if (file.exists()) return true;
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final HashMap<String, String> values = yaml.load(this.getClass().getResourceAsStream(locale.getCode() + ".yml"));
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final HashMap<String, String> values = yaml.load(this.getClass().getClassLoader().getResourceAsStream(locale.getCode() + ".yml"));
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try {
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if (file.createNewFile()) {
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try (BufferedWriter writer = new BufferedWriter(new FileWriter(file))) {
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