fix(gui/admin): player info item name
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2 changed files with 5 additions and 2 deletions
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@ -3,6 +3,7 @@
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- Players are now able to mark disguises as favorites.
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[FIXES]
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- Fixed a bug where a player was improperly named when inspecting it in the admin panel.
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- Added a missing sound when players undisguised.
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1.2.0-RC1: Update n°12 (XX/XX/25)
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@ -16,6 +16,7 @@ import xyz.ineanto.nicko.gui.items.common.choice.ChoiceCallback;
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import xyz.ineanto.nicko.language.LanguageKey;
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import xyz.ineanto.nicko.language.PlayerLanguage;
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import xyz.ineanto.nicko.profile.NickoProfile;
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import xyz.ineanto.nicko.storage.name.PlayerNameStore;
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import xyz.xenondevs.invui.item.builder.AbstractItemBuilder;
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import xyz.xenondevs.invui.item.builder.ItemBuilder;
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import xyz.xenondevs.invui.item.builder.SkullBuilder;
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@ -35,15 +36,16 @@ public class PlayerInformationItem extends AsyncItem {
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super(new SuppliedItem(() -> {
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final ItemBuilder builder = new ItemBuilder(Material.PAINTING);
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return playerLanguage.translateItem(builder, LanguageKey.GUI.LOADING);
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}, (click -> true)).getItemProvider(), () -> {
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}, (_ -> true)).getItemProvider(), () -> {
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try {
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final SkullBuilder skull = new SkullBuilder(target.getUniqueId());
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final Optional<NickoProfile> optionalProfile = Nicko.getInstance().getDataStore().getData(target.getUniqueId());
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final PlayerNameStore playerNameStore = Nicko.getInstance().getNameStore();
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if (optionalProfile.isPresent()) {
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final NickoProfile profile = optionalProfile.get();
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final AbstractItemBuilder<?> headItem = playerLanguage.translateItem(skull, LanguageKey.GUI.Admin.CHECK,
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target.getName(),
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playerNameStore.getStoredName(target),
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(profile.hasData() ? "<green>✔</green>" : "<red>❌</red>"),
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(profile.getName() == null ? "<grey>N/A<grey>" : profile.getName()),
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(profile.getSkin() == null ? "<grey>N/A</grey>" : profile.getSkin()));
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