refactor: cleanup the code

This commit is contained in:
aro 2023-01-21 14:47:07 +01:00
parent c7154510de
commit ebdcdd34ae
4 changed files with 6 additions and 42 deletions

View file

@ -78,10 +78,6 @@
<id>spigot-repo</id>
<url>https://hub.spigotmc.org/nexus/content/groups/public/</url>
</repository>
<repository>
<id>dmulloy2-repo</id>
<url>https://repo.dmulloy2.net/repository/public/</url>
</repository>
<repository>
<id>codemc-snapshots</id>
<url>https://repo.codemc.io/repository/maven-snapshots/</url>
@ -164,12 +160,6 @@
<version>3.1.0</version>
<scope>compile</scope>
</dependency>
<dependency>
<groupId>com.comphenix.protocol</groupId>
<artifactId>ProtocolLib</artifactId>
<version>5.0.0-SNAPSHOT</version>
<scope>compile</scope>
</dependency>
</dependencies>
<properties>
<maven.compiler.target>17</maven.compiler.target>

View file

@ -1,7 +1,5 @@
package net.artelnatif.nicko;
import com.comphenix.protocol.ProtocolLibrary;
import com.comphenix.protocol.ProtocolManager;
import de.studiocode.invui.gui.structure.Structure;
import de.studiocode.invui.item.builder.ItemBuilder;
import de.studiocode.invui.item.impl.SimpleItem;
@ -38,7 +36,6 @@ public class NickoBukkit extends JavaPlugin {
private MojangAPI mojangAPI;
private PlayerDataStore dataStore;
private LocaleFileManager localeFileManager;
private ProtocolManager protocolManager;
public NickoBukkit() { this.unitTesting = false; }
@ -97,7 +94,6 @@ public class NickoBukkit extends JavaPlugin {
saveDefaultConfig();
config = new NickoConfiguration(this);
dataStore = new PlayerDataStore(this);
protocolManager = ProtocolLibrary.getProtocolManager();
getLogger().info("Loading internals...");
if (getInternals() == null) {
@ -167,10 +163,6 @@ public class NickoBukkit extends JavaPlugin {
return localeFileManager;
}
public ProtocolManager getProtocolManager() {
return protocolManager;
}
public boolean isUnitTesting() {
return unitTesting;
}

View file

@ -1,10 +0,0 @@
package net.artelnatif.nicko.impl;
import com.comphenix.protocol.ProtocolManager;
import net.artelnatif.nicko.NickoBukkit;
public interface InternalsProtocolLib extends Internals {
default ProtocolManager getProtocolLib() {
return NickoBukkit.getInstance().getProtocolManager();
}
}

View file

@ -94,12 +94,9 @@ public class v1_19_R2 implements Internals {
Optional<MojangSkin> skin;
final ServerPlayer serverPlayer = ((CraftPlayer) player).getHandle();
final GameProfile gameProfile = serverPlayer.getGameProfile();
final GameProfile newGameProfile = new GameProfile(player.getUniqueId(), profileName);
final GameProfile gameProfile = new GameProfile(player.getUniqueId(), profileName);
final ClientboundPlayerInfoRemovePacket remove = new ClientboundPlayerInfoRemovePacket(List.of(player.getUniqueId()));
// TODO: 1/20/23 Sets Gamemode to Survival but keeps the flying? Visual effect only?
//final ClientboundPlayerInfoUpdatePacket init = ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(serverPlayer));
if (skinChange || changeOnlyName) {
try {
@ -108,7 +105,7 @@ public class v1_19_R2 implements Internals {
if (uuid.isPresent()) {
skin = (reset ? mojang.getSkinWithoutCaching(uuid.get()) : mojang.getSkin(uuid.get()));
if (skin.isPresent()) {
final PropertyMap properties = newGameProfile.getProperties();
final PropertyMap properties = gameProfile.getProperties();
properties.removeAll("textures");
properties.put("textures", new Property("textures", skin.get().value(), skin.get().signature()));
updateSelf(player);
@ -137,7 +134,7 @@ public class v1_19_R2 implements Internals {
field.setAccessible(true);
field.set(init, List.of(new ClientboundPlayerInfoUpdatePacket.Entry(
player.getUniqueId(),
newGameProfile,
gameProfile,
true,
serverPlayer.latency,
serverPlayer.gameMode.getGameModeForPlayer(),
@ -148,15 +145,10 @@ public class v1_19_R2 implements Internals {
throw new RuntimeException(e);
}
System.out.println("======= AFTER ");
System.out.println("init.entries().toString() = " + init.entries().toString());
serverPlayer.connection.send(remove);
serverPlayer.connection.send(init);
Bukkit.getOnlinePlayers().forEach(online -> {
ServerPlayer onlineEntityPlayer = ((CraftPlayer) online).getHandle();
onlineEntityPlayer.connection.send(remove);
onlineEntityPlayer.connection.send(init);
final ServerPlayer onlinePlayer = ((CraftPlayer) online).getHandle();
onlinePlayer.connection.send(remove);
onlinePlayer.connection.send(init);
});
updateOthers(player);
return new ActionResult();