feat: cache stats and ajustements

This commit is contained in:
aro 2023-01-16 19:07:55 +01:00
parent 3f2473aac5
commit f4e2f9cb46
4 changed files with 57 additions and 9 deletions

View file

@ -1,4 +1,4 @@
package net.artelnatif.nicko.gui.items.invalidator;
package net.artelnatif.nicko.gui.items.admin.invalidator;
import de.studiocode.invui.item.ItemProvider;
import de.studiocode.invui.item.builder.ItemBuilder;
@ -12,16 +12,17 @@ import org.bukkit.event.inventory.ClickType;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.jetbrains.annotations.NotNull;
public class InvalidateAllItem extends BaseItem {
public class SkinCacheInvalidateAllItem extends BaseItem {
@Override
public ItemProvider getItemProvider() {
final ItemBuilder builder = new ItemBuilder(Material.BARRIER);
builder.setDisplayName("§fInvalidate §6all §fthe skin cache");
builder.setDisplayName("§6Invalidate the full Skin Cache");
builder.addLoreLines(
"§c§oNOT RECOMMENDED",
"§7Invalidate every skin entry present in the cache,",
"§7without removing active player disguises.",
"§7Skins will have to be fetched again if asked by a disguise.");
"§7without resetting player disguises.",
"§7Could be useful if a skin has been updated",
"§7recently and the cache is now outdated.");
return builder;
}

View file

@ -0,0 +1,44 @@
package net.artelnatif.nicko.gui.items.admin.invalidator;
import com.google.common.cache.CacheStats;
import com.google.common.cache.LoadingCache;
import de.studiocode.invui.item.ItemProvider;
import de.studiocode.invui.item.builder.ItemBuilder;
import de.studiocode.invui.item.impl.BaseItem;
import net.artelnatif.nicko.NickoBukkit;
import net.artelnatif.nicko.mojang.MojangSkin;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.inventory.ItemFlag;
import org.jetbrains.annotations.NotNull;
import java.util.Optional;
public class SkinCacheStatisticsItem extends BaseItem {
@Override
public ItemProvider getItemProvider() {
final ItemBuilder builder = new ItemBuilder(Material.OAK_SIGN);
final LoadingCache<String, Optional<MojangSkin>> cache = NickoBukkit.getInstance().getMojangAPI().getCache();
final CacheStats stats = cache.stats();
builder.addEnchantment(Enchantment.DAMAGE_ALL, 1, false);
builder.addItemFlags(ItemFlag.HIDE_ENCHANTS);
builder.setDisplayName("§6Skin Cache overview:");
builder.addLoreLines(
"§d§oCache is cleared every 24 hours.",
"§6Average Load Penalty: §d" + Math.round(stats.averageLoadPenalty()),
"§6Request Count: §d" + stats.requestCount(),
"§6Skin Cached: §d" + Math.round(cache.size()),
"§7§o(Click to refresh)");
return builder;
}
@Override
public void handleClick(@NotNull ClickType clickType, @NotNull Player player, @NotNull InventoryClickEvent event) {
if (clickType.isLeftClick() || clickType.isRightClick()) {
notifyWindows();
}
}
}

View file

@ -4,22 +4,24 @@ import de.studiocode.invui.gui.GUI;
import de.studiocode.invui.gui.builder.GUIBuilder;
import de.studiocode.invui.gui.builder.guitype.GUIType;
import de.studiocode.invui.window.impl.single.SimpleWindow;
import net.artelnatif.nicko.gui.items.admin.invalidator.SkinCacheStatisticsItem;
import net.artelnatif.nicko.gui.items.common.BackItem;
import net.artelnatif.nicko.gui.items.invalidator.InvalidateAllItem;
import net.artelnatif.nicko.gui.items.admin.invalidator.SkinCacheInvalidateAllItem;
import org.bukkit.entity.Player;
public class SkinInvalidatorSelectionGUI {
private final Player player;
private final GUI gui;
private final String[] structure = new String[]{
"B # # A S",
"B # S A #",
};
public SkinInvalidatorSelectionGUI(Player player) {
this.gui = new GUIBuilder<>(GUIType.NORMAL)
.setStructure(structure)
.addIngredient('B', new BackItem(new AdminPanelGUI(player).getGUI()))
.addIngredient('A', new InvalidateAllItem())
.addIngredient('A', new SkinCacheInvalidateAllItem())
.addIngredient('S', new SkinCacheStatisticsItem())
.build();
this.player = player;
}

View file

@ -31,7 +31,8 @@ public class MojangAPI {
};
private final LoadingCache<String, Optional<MojangSkin>> cache = CacheBuilder
.newBuilder()
.expireAfterWrite(8, TimeUnit.HOURS)
.recordStats()
.expireAfterWrite(24, TimeUnit.HOURS)
.build(loader);
private final NickoBukkit instance;