feat: prevent some commands before game start
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parent
b71afddb19
commit
fdca677698
3 changed files with 24 additions and 12 deletions
src/main/kotlin/xyz/ineanto/dragon
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@ -19,6 +19,11 @@ class GameSubCommand {
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when (args[0]) {
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"dim" -> {
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if (RunnerDragon.STATE == GameState.WAITING) {
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player.sendErrorMessage("Impossible de vous téléporter : le jeu n'a pas démarré.")
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return
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}
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Bukkit.getOnlinePlayers().forEach {
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it.teleport(WorldManager.GAME_WORLD_THE_END.spawnLocation)
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}
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@ -45,17 +50,7 @@ class GameSubCommand {
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"start" -> {
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if (RunnerDragon.STATE != GameState.WAITING) {
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val errorMessage = Component
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.text()
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.append(
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Component.text(
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"Impossible de lancer le jeu, il a déjà démarré.",
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NamedTextColor.RED
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)
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)
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.appendNewline()
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.build()
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player.sendMessage(errorMessage)
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player.sendErrorMessage("Impossible de lancer le jeu, il a déjà démarré.")
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return
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}
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@ -73,6 +73,21 @@ class DragonPlayer(uuid: UUID) {
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bukkitPlayer.sendMessage(message)
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}
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fun sendErrorMessage(message: String) {
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val message = Component
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.text()
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.append(RunnerDragon.PREFIX)
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.appendSpace()
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.append(
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Component.text(
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message,
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NamedTextColor.RED
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)
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)
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.build()
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bukkitPlayer.sendMessage(message)
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}
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fun getTeam(): Team? {
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return RunnerDragon.instance.teamManager.getPlayerTeam(bukkitPlayer)
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}
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@ -2,6 +2,7 @@ package xyz.ineanto.dragon.world
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import org.apache.commons.io.FileUtils
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import org.bukkit.Bukkit
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import org.bukkit.Difficulty
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import org.bukkit.GameRule
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import org.bukkit.Location
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import org.bukkit.World
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@ -31,13 +32,14 @@ class WorldManager(private val instance: RunnerDragon) {
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// Limbo is the world where players are
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// held (hostage) before the game starts.
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instance.logger.severe("Limbo world doesn't exist! Generating an emergency spawn...")
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LIMBO_WORLD = createWorld(LIMBO_WORLD_NAME, World.Environment.NETHER, false)
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LIMBO_WORLD = createWorld(LIMBO_WORLD_NAME, World.Environment.NORMAL, false)
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} else {
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// Load the Limbo world
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LIMBO_WORLD = Bukkit.createWorld(WorldCreator(LIMBO_WORLD_NAME))!!
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}
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LIMBO_SPAWN = LIMBO_WORLD.spawnLocation
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LIMBO_WORLD.difficulty = Difficulty.PEACEFUL
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cleanupPreviousWorlds()
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return true
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}
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